Update 10.2026: Factory Update, Foxes and more ! [Minecraft Create World]
Minecraft Create Factory Update – Rebuilding the Factory for Power Grid
My Minecraft Create survival world has gone through another major round of changes, and this time the factory itself had to be redesigned.
The reason for this was a mod change that affects much more than just a few recipes. Create Crafts & Addons is being removed from the world and replaced by Create Power Grid.
Because the old mod was integrated into several parts of my factory, removing it meant that I could not simply delete the mod and continue playing as usual. Several production chains had to be redesigned, new generators had to be constructed, and the factory needed a completely new infrastructure for some of its resources.
Instead of seeing this as a problem, I decided to use the opportunity to expand the factory even further.
The result is a much larger and more interconnected resource-processing system, with renewable lava production, Tuff processing, Limestone and Basalt production, additional steam engines and a completely new power-generation setup.
Rebuilding the Factory After Removing Create Crafts & Addons
The removal of Create Crafts & Addons meant that some of the production chains I had previously built were no longer suitable for the new mod setup.
Since Create Power Grid is going to take over the role of the electrical infrastructure, I wanted to make the factory compatible with the new system rather than simply replacing a few blocks.
This resulted in several new production lines being added to the factory.
One of the most important additions is a large-scale lava production and storage system.
A 10,000-Block Lava Reserve
The factory now has an effectively renewable lava supply, with a storage system capable of holding around 10,000 blocks of lava as one large reserve.
Instead of constantly travelling to the Nether to collect lava, the factory can now prod
uce and store the resource locally.
That makes the entire production system much more practical for long-term automation.
The basic idea behind a Create fluid production system is fairly simple: use a renewable source of lava, collect it with fluid pipes and pumps, and then send the lava directly into the machines that need it. Large fluid tanks can then be used as buffers so that the production line does not immediately stop whenever a machine needs more lava.
For my factory, I wanted something much larger than a small emergency lava tank. The goal was to create a proper industrial reserve that could supply multiple production lines at the same time.
The lava is primarily being used for my new Tuff production line.
Turning Lava into Tuff and Then into Resources
One of the interesting parts of the new factory setup is that lava is not simply being stored. It is being turned into a useful building block that can then be processed again.
The basic production chain is:
Lava → Tuff → Crushing → Mineral Resources
In Create-based automation, Tuff can be produced through a compacting or mixing process depending on the recipe provided by the addon or recipe system being used. For example, some Create recipe extensions add recipes that combine stone materials with lava to produce Tuff.
Once the Tuff has been produced, it can be transported automatically using belts, funnels or chutes to the next stage of the factory.
The next step is the important one: the Tuff is crushed.
Crushing Wheels are one of the most useful machines in Create for turning raw blocks into multiple different resources. Depending on the recipe set installed in the world, crushing Tuff can produce various mineral outputs such as metal nuggets and other resources. The exact outputs depend on the recipe/addon configuration of the factory.
This creates a very useful industrial loop. Instead of mining every resource manually, the factory can take a renewable input, process it through several mechanical stages and turn it into useful materials.
The production line can therefore look something like this:
- Renewable lava is produced and stored.
- Lava is transported into the Tuff production system.
- Tuff is produced automatically.
- Belts or chutes transport the Tuff to the crushing section.
- Crushing Wheels process the Tuff.
- The resulting minerals are sorted and stored.
This is exactly the type of factory automation I enjoy building with Create: every individual machine is relatively simple, but once several machines are connected, they become a complete industrial process.
New Limestone and Basalt Generators
The factory also received two completely new production systems: a Limestone generator and a Basalt generator.
These are particularly useful because both materials can be integrated into further automated processing chains.
Limestone Processing
The Limestone production line was built with one specific purpose: to create a renewable source of Limestone that can then be processed by the factory.
Once the Limestone is produced, it is sent through the crushing system.
With the recipe setup used in this world, crushing Limestone can produce Lapis Lazuli and Quartz, making Limestone a useful intermediate material rather than simply another decorative block. Some Create recipe extensions and automation-focused Create packs specifically add Limestone crushing recipes for these resources.
The complete production chain therefore looks like this:
Renewable Limestone → Crushing Wheels → Lapis Lazuli + Quartz
This is another example of why I prefer building these systems as complete factory lines. The Limestone generator does not have to be located directly next to the crushing wheels. The material can be transported through the factory and automatically processed when enough Limestone has accumulated.
The factory can then separate the different outputs using Create's item transportation and sorting systems.
Basalt → Netherrack → Redstone
The second new generator produces Basalt.
Basalt is particularly interesting because it can be transformed into Netherrack through a Hunting process in the recipe setup I am using. Haunting is one of Create's special processing mechanics and uses a different type of transformation than normal crushing or mixing.
In automated setups, the material can be transported into the appropriate processing area, transformed, and then sent directly to the next production stage.
That gives me another resource chain:
Basalt → Haunting → Netherrack → Mixing → Redstone
The Netherrack can then be combined with the required ingredients in a heated Mixing Basin to produce Redstone, depending on the installed recipe set. Create automation packs commonly use a Netherrack + Flint + Lava recipe for renewable Redstone production.
This means that the Basalt generator is effectively another starting point for an automated resource chain.
Instead of simply mining Redstone underground, the factory can process renewable materials through several mechanical stages until the final product is produced.
More Steam Generators for the Factory
All of these new production systems require mechanical power. And that created another problem: I needed more Stress Units.
Fortunately, my tree farm has become extremely productive. It produces enough wood to generate a large amount of charcoal, which can then be used as fuel for my steam power system.
That meant I could expand the steam engine setup significantly.
I built several additional steam generators and connected them to the existing power infrastructure. The result was a massive increase in the amount of available mechanical power.
The factory now has more than:
700,000+ Stress Units
Over 700,000 Stress Units.
That is a huge increase compared with the previous setup.
The advantage is that I now have a much larger reserve of mechanical power available for future machines and production lines.
Create's stress system is one of the mechanics that makes large factories particularly interesting. Every rotating machine consumes a certain amount of stress capacity, while generators such as water wheels, windmills and steam engines provide stress capacity. If the total demand becomes too high, the system can become overloaded and the machines stop working.
By expanding the steam engine setup, I can keep adding machines without immediately running into the stress limit.
And because the charcoal comes from my automated tree farm, the fuel supply is also renewable.
This effectively creates another interconnected production loop:
- Tree farm produces wood.
- Wood is processed into charcoal.
- Charcoal is used as fuel.
- Steam engines generate mechanical power.
- Mechanical power runs the factory.
- The factory produces resources needed for further expansion.
That is exactly the kind of system I want this world to have.
From Individual Machines to a Real Industrial System
The factory is starting to become much more than a collection of Create machines.
There are now multiple production chains that depend on each other. The tree farm supports the steam engines. The steam engines power the factory. The lava reserve supports mineral production. Limestone and Basalt generators provide additional raw materials. Crushing Wheels turn those materials into useful resources. And the resulting resources can then be used to build even more infrastructure.
This is one of the main reasons I enjoy playing with Create in a long-term survival world. Instead of simply crafting an item when I need it, I can build an entire industrial process that produces it automatically.
The factory itself becomes a machine.
A New Resident Has Moved Into the Factory
And of course, not everything happening inside the factory is about machines, automation and industrial production.
At some point, a fox decided that the factory was a pretty good place to live.
And apparently, nobody told him that industrial facilities are supposed to be dangerous.
Instead, he simply found a comfortable spot and went to sleep.
So the factory now has a new resident: a very relaxed Minecraft fox.
While thousands of Stress Units are being generated and machines are processing resources around him, the fox seems completely uninterested in the entire operation.
Honestly, he might be the smartest entity in the entire factory.
He has found a warm place, surrounded by machines, and apparently decided that this is now his home.
The Factory Continues to Grow
The replacement of Create Crafts & Addons with Create Power Grid has therefore turned into a much larger factory renovation than originally expected.
Instead of simply removing one mod and installing another, I ended up rebuilding and expanding several production chains.
The factory now has:
- A large renewable lava reserve
- A new Tuff production line
- Automated Tuff crushing and mineral processing
- A Limestone generator
- Limestone processing for Lapis Lazuli and Quartz
- A Basalt generator
- Automated Basalt-to-Netherrack processing
- Renewable Redstone production
- Additional steam generators
- More than 700,000 Stress Units of available power
- And, apparently, one sleeping fox
The next major step will be integrating the factory more closely with the new Create Power Grid infrastructure.
The goal is no longer just to have a powerful factory. I want the factory, power plant, electrical grid, railway system and city infrastructure to eventually function as one interconnected system.
There is still a lot of work to do, but with more than 700,000 Stress Units available, plenty of renewable resources and several new production chains, the factory is definitely ready for the next stage of development.
And while all of that industrial development is happening, at least one factory employee has already decided to take the night shift off.
Welcome to the factory, little fox.
This Minecraft Create survival world focuses on large-scale automation, realistic industrial infrastructure, renewable resource production, transportation systems and interconnected factory networks.
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